

CAI Land Auto-Calculation Improved (it should be more difficult to win sieges by autocalc and generally the losses seem more logical).CAI should develop and research more efficiently.CAI should stay around its ports more often so to defend them more effectively.Better CAI money management and more reasonable diplomacy.Newer unmodded Total War games have inferior Campaign AI & Diplomacy than this! (Now when the attacker brings his mortars in range, you are in trouble). Mortar and fixed artillery can now move slowly so that they are more useful and, for god shake, they could move.Many units of minor factions unlocked for custom battles.Garrison has some upkeep cost to simulate the siege negative impacts to economy for the defender.Pirates and Crimean Khanate have now an enriched unit roster (In Vanilla it was annoyingly limited).English and European factions Ship Marines have now the historically correct model (The Scrooge McDuck hat is over).( For Causa Belli mod, Greek ships and new unit sizes must be adapted as any other shared unit stat). Various unit balance costs and stats here and there.
#EMPIRE TOTAL WAR ALL FACTIONS UPDATE#
(Artillery accuracy reduced for balancing, DarthMod submods should update the Artillery Accuracy stat accordingly).
#EMPIRE TOTAL WAR ALL FACTIONS FREE#
This affects autoresolve which now should be completely error free and the real time battles which are even more realistic and challenging. Ships firepower and accuracy fine tuned and corrected in some cases (for example 2nd rate was showing less firepower than 3rd rate).BAI should form better musket lines and be much less hesitant.A small fatigue error penalty in naval battles is fixed.Tweaked firing range for straighter AI musket lines and better Cavalry attacks.Some repairs in the formations in the off sets to achieve even better BAI.Native American morale increased for balance. Morale more dynamic (Units are affected more from musketing and cannon fire but do not shutter and can regroup).Several improvements to projectile physics and trajectories.Unit Vertical rank space increased to proper levels (Maybe it contributed to the Fort Lag).Melee penetration increased to the extreme cinematic effect.Unit speeds and responses superbly balanced not only for more violent melees and better timed volleys but also for much less Siege Lag. By improving a lot the melee and animation mechanics units become much more agile when fighting and also the BAI is benefited by being more responsive. Changes in unit movement and physics mechanics together with other settings provide much more dynamic melee, ferocious and violent, as realism requests. Much better melee mechanics resulting to more violent hand to hand battles and animations.the new feature of DarthMod Empire (read below). The New formations make the BAI to form also double or triple lines when needed, which is necessary when it commands a. You should now notice increased difficulty even in custom battles. Several adjustments to formations and other settings make the BAI to line up better, generally to behave much more efficiently and be more challenging. New formations make the BAI far more effective, especially in defense.Finally the BAI has become better than the average human player.
